Saturday, March 11, 2017

Scholarly Critique: "Learningful work: Learning to work and learning to learn"

After reading Bavelier’s article, “Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games,” in this past cycle’s reading lineup, I became intrigued on the concept of learning to learn. Bavelier sums up the main issue surrounding learning in his own words:

“The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education.”

His words immediately caught my attention as someone who highly involved in workforce training in my profession. I see this all the time. I try to teach an employee a simple task to perform in the software yet whenever some unforeseen variable comes along they are immediately thrown off track – because that variable wasn’t in the original training. In fact, I’m ashamed to admit, I often tease that such employees have maxed out their intellectual hard drives and are unable to learn anything new. Thanks to Bavelier, my narrow-minded thinking has been put right in front of me. For this reason, I wanted to drill down on the concept of learning to learn and found, among many articles, a piece by Rob McCormack, Geri Pancini, and Dan Tout of Victoria University in Australia titled, “Learningful work: Learning to work and learning to learn”.   
                
In this article, the authors posit that the meaning of the term “learning” must undergo some fundamental transformations due emerging technologies, organizational structures, and new demands on skills and knowledge. They call this becoming liquid or adaptable. The study focuses on learning in the workplace. However, instead of education preparing one for work, they focus on how the work-place becomes a place for education or learning to learn.

Although these authors examine the workplace, I believe this study mirrors the world of games and learning. I personally believe that games and play are a simulation of real life. We, as students, can study theoretical knowledge on a given topic but there is nothing experiencing the real thing. Learning on the job can be very similar to jumping into a game. In fact, the game I wrote about for my play journal this week did exactly that – I was plunged into action with little to know explanation or orientation.

It is true, in the workplace, we often train people to perform specific tasks. This could be similar to teaching someone a specific position on a football team. If something occurs outside of that position or outside of that job position, we often hear the phrase “that’s not my job”. Learning to learn or, as the article states, doing learningful work can help a person to expand their role, strategize, or master new concepts.


Social dimensions can also impact learning. In the study done by Victoria University, students were placed as rovers in campus libraries to assist students. The idea was that people would feel more comfortable reaching out to a peer rather than to staff. Within gaming, there also appears to be a horizontal social component where people are aided by those closely associated. I see this at work as well. New employees often feel more comfortable asking peers for help rather than authorities for fear of asking a “stupid” question.

1 comment:

  1. I agree that learning isn't a static thing. It is liquid and the learner and teacher need to be adaptable. Your discussion made me think of how useful "quick tip" resources could be for handling those variable instances that the initial training didn't cover. For example creating short tutorial videos that cover individual tips, or troubleshooting topics that the employee can access when they run into something they don't know. These would be known issues, or problems that are known to arise, but can't necessarily be covered in a training session. A quick YouTube search for the issue in question would allow for easy access to the supplemental learning material.

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